<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Veilkeeper Devlog - itch.io</title><link>https://pocketlore-studios.itch.io/veilkeeper</link><description>Tactical RPG where your army shrinks the deeper you push.  Build a world worth returning to.</description><item><guid>https://pocketlore-studios.itch.io/veilkeeper/devlog/1634587/veilkeeper-is-at-playnyc-and-now-on-steam</guid><title>Veilkeeper is at PlayNYC - and Now on Steam</title><link>https://pocketlore-studios.itch.io/veilkeeper/devlog/1634587/veilkeeper-is-at-playnyc-and-now-on-steam</link><pubDate>Thu, 20 Aug 2026 01:40:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>It’s been a big week for Veilkeeper. After reaching Alpha with version 0.1.0.0, Veilkeeper is now officially on the floor at PlayNYC, where players will be able to play the demo in person. At the sa...</p>]]></description></item><item><guid>https://pocketlore-studios.itch.io/veilkeeper/devlog/1622598/version-0100-alpha-launch</guid><title>Version 0.1.0.0 Alpha Launch</title><link>https://pocketlore-studios.itch.io/veilkeeper/devlog/1622598/version-0100-alpha-launch</link><pubDate>Sun, 09 Aug 2026 19:02:51 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI5MTYzMTAyLmpwZw==/400x224%23c/GZFmqC.jpg" class="post_image"/><p>Veilkeeper has entered Alpha Version 0.1.0.0 marks Veilkeeper’s transition from Pre-Alpha into Alpha. The core experience is now in place, and development is shifting increasingly toward refinement...</p>]]></description></item><item><guid>https://pocketlore-studios.itch.io/veilkeeper/devlog/1595792/veilkeeper-0013-movement-animation-and-ui-polish</guid><title>Veilkeeper 0.0.13 — Movement, Animation, and UI Polish</title><link>https://pocketlore-studios.itch.io/veilkeeper/devlog/1595792/veilkeeper-0013-movement-animation-and-ui-polish</link><pubDate>Mon, 20 Jul 2026 19:34:28 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI4NjI3OTcwLnBuZw==/400x224%23c/0gu%2FFF.png" class="post_image"/><p>This update focused on making movement easier to follow, combat actions feel more responsive, and the interface remain readable over Veilkeeper’s newly updated battlefield. The largest changes inclu...</p>]]></description></item><item><guid>https://pocketlore-studios.itch.io/veilkeeper/devlog/1582904/version-00120-audio-options-and-combat-polish</guid><title>Version 0.0.12.0 — Audio, Options, and Combat Polish</title><link>https://pocketlore-studios.itch.io/veilkeeper/devlog/1582904/version-00120-audio-options-and-combat-polish</link><pubDate>Sun, 12 Jul 2026 01:19:12 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI4NDM0NzE3LnBuZw==/400x224%23c/9PpcLT.png" class="post_image"/><p>This update focused on making Veilkeeper feel more responsive, readable, and complete as development continues toward the PlayNYC demo. Several major presentation systems are now in place, including t...</p>]]></description></item><item><guid>https://pocketlore-studios.itch.io/veilkeeper/devlog/1574952/combat-polish-demo-improvements</guid><title>Combat Polish &amp; Demo Improvements</title><link>https://pocketlore-studios.itch.io/veilkeeper/devlog/1574952/combat-polish-demo-improvements</link><pubDate>Sun, 05 Jul 2026 04:18:25 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI4Mjk4NTU0LnBuZw==/400x224%23c/ZpHD1p.png" class="post_image"/><p>This week was focused on making the PlayNYC demo feel much more polished and approachable for new players. Deployment Phase One of the biggest additions this week was a new deployment phase before com...</p>]]></description></item><item><guid>https://pocketlore-studios.itch.io/veilkeeper/devlog/1573695/veilkeeper-v00100-input-cleanup-pass</guid><title>Veilkeeper v0.0.10.0 - Input Cleanup Pass</title><link>https://pocketlore-studios.itch.io/veilkeeper/devlog/1573695/veilkeeper-v00100-input-cleanup-pass</link><pubDate>Fri, 03 Jul 2026 22:21:55 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI4Mjc1MTEwLnBuZw==/400x224%23c/PYKRwk.png" class="post_image"/><p>This update focuses on making combat feel smoother while continuing the transition toward a fully data-driven architecture. Most of the visible improvements revolve around controller support and input...</p>]]></description></item><item><guid>https://pocketlore-studios.itch.io/veilkeeper/devlog/1571370/veilkeeper-0090-pre-alpha</guid><title>Veilkeeper 0.0.9.0 Pre-Alpha</title><link>https://pocketlore-studios.itch.io/veilkeeper/devlog/1571370/veilkeeper-0090-pre-alpha</link><pubDate>Wed, 01 Jul 2026 16:52:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update is focused on making combat feel more tactical while continuing the transition toward a fully data-driven architecture. A lot of work also went into systems that won’t always be obvious...</p>]]></description></item><item><guid>https://pocketlore-studios.itch.io/veilkeeper/devlog/1567473/major-updates-playnyc-demo</guid><title>Major Updates! (PlayNYC Demo)</title><link>https://pocketlore-studios.itch.io/veilkeeper/devlog/1567473/major-updates-playnyc-demo</link><pubDate>Sun, 28 Jun 2026 21:21:41 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI4MTY5MTgzLnBuZw==/400x224%23c/%2FZdgqq.png" class="post_image"/><p>This week was focused on polishing Veilkeeper’s core gameplay systems and preparing the game for the upcoming Play NYC demo. Gameplay Fixed an exploit that allowed Archers to attack infinitely by ca...</p>]]></description></item><item><guid>https://pocketlore-studios.itch.io/veilkeeper/devlog/1565720/v0800-pre-alpha-damage-preview</guid><title>v0.8.0.0 Pre-Alpha – Damage Preview</title><link>https://pocketlore-studios.itch.io/veilkeeper/devlog/1565720/v0800-pre-alpha-damage-preview</link><pubDate>Sat, 27 Jun 2026 04:01:24 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI4MTI3NjIwLnBuZw==/400x224%23c/3FGtQ5.png" class="post_image"/><p>This update finishes another major milestone toward the first Alpha release of Veilkeeper. Added Damage Preview Attacks now display a live preview before being confirmed. The preview shows: Damage dea...</p>]]></description></item><item><guid>https://pocketlore-studios.itch.io/veilkeeper/devlog/1560473/launch-of-fully-playable-pre-alpha</guid><title>Launch of Fully Playable Pre Alpha</title><link>https://pocketlore-studios.itch.io/veilkeeper/devlog/1560473/launch-of-fully-playable-pre-alpha</link><pubDate>Sun, 21 Jun 2026 21:07:20 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI4MDA5NjA0LnBuZw==/400x224%23c/wEr0SX.png" class="post_image"/><p>Hello Veilkeepers! Exciting update to the project today, You can now actually shut down the game without having to force quit it! Also there are now linux and Widows versions. Linux version has been t...</p>]]></description></item><item><guid>https://pocketlore-studios.itch.io/veilkeeper/devlog/1485464/veilkeeper-prealpha-011</guid><title>Veilkeeper Prealpha 0.1.1</title><link>https://pocketlore-studios.itch.io/veilkeeper/devlog/1485464/veilkeeper-prealpha-011</link><pubDate>Fri, 10 Apr 2026 05:10:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Veilkeeper Prealpha 0.1.1 Cursor indicator added Unit activation clarity improved...</p>]]></description></item></channel></rss>